projekt teaser

Niva

Gewinner - Best Game
Gewinner - Best Student Project

Credits

  • Demel Verena: Creative Direction, Concept Art, Texturing
  • Dinic Radomir: Software Engineer
  • Fehkührer Klaus: Game Design Lead, Visual Effects, Organisation
  • Gruber Wilfried: Game Design, Modelling, Rigging, Animation
  • Hofbauer David: Concept Art, Texturing
  • Huber Michael: Game Design, Software Engineer
  • Jagersberger Timo: Music & Sound Design
  • Öhlinger Bernhard: Software Engineer
  • Rangger Sebastian: Game Design, Level Design, Modelling, Rigging, Animation
  • Uhl Dominik: Technical Art Lead, Level Design, Modelling, Animation, Project Management
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Beschreibung

NIVA is a pacifistic exploration art game. The player slips into the role of a mighty forest god to restore the harmony in a mesmerizing forest and relieve it of a mysterious infestation. This shuddersome, mothlike infestation is drawn to the conflicts of the forests inhabitants. Through observation and by using the abilities of nurturing and withering fascinating plants the player can solve said conflicts. NIVA's scenic art style, relaxing music and simple but intriguing game mechanics invite to explore the forest and have a rest from the stressful everyday life.

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