- Concept, Game Design: Klaus Fehkührer
- Art Direction, Concept Art, Texturing, User Interface Design: Verena Demel
- Modelling, Rigging, Animation, Game Design: Sebastian Rangger
- Modelling, Rigging, Animation, Game Design: Wilfried Gruber
- Augmented Reality, User Interface Implementation, Game Architecture: Radomir Dinic
- Artificial Intelligence, Game Architecture, Game Design: Michael Huber
- Programming Features, Animation Integration: Sandra Obermann
- Sound Design: Corinna Drebes
YoKaisho is the combination of a modern day tablet app and a traditional board game. While designing the game there was a great focus on creating a game that has the typical cozy and collaborative features of a board game as well as the possibilities and actions of a video game. State-of-the-art technology is used to create a connection between the in-game world of the mobile app and the physical game board. Inspired by Japan's myths and culture YoKaisho features a very unique style and gameplay. Each of the four players has to defend their own village which is haunted by arch little ghost, the so-called 'Yokai'. The players try to get rid of the ghosts by shooing them away to the other villages and are building better defenses with every turn to protect themselves from the storm of Yokai. To win the game a player has to get rid of all the Yokai within their village.
I came up with the original idea for creating YoKaisho since I was excited by the thought to enhance a traditional board game with Augmented Reality. Throughout the production I primarily took care of the game design and created a variety of the game assets. Besides that I was in charge of the visual effects of the game.